


It is also visually lovely, which does not hurt at all. Players who are bored by such questions can ignore the story and just have fun solving puzzles, but those looking for something a bit deeper and more meaningful will love pondering the questions this game raises. The questions that are raised are thought-provoking and troubling, calling into question our sweeping assumptions about good and evil, morality and immorality, wrongdoing and punishment, life and death, and more. This strange Garden of Eden also has a serpent, in the form of a chatty computer program that engages the player in conversation via a simple text interface, challenging assumptions and urging independent thought. The player seems to take on the role of a robot, overcoming trials in order to prove itself to an omnipresent god-like voice that calls itself Elohim. Where Talos truly sets itself apart, however, is in its thoughtful narrative.

Puzzles range from simple to punishing, and require some serious lateral thinking.
